2D and 3D digital artist specializing in XR and game assets, Blender, UE4, Unity 3D, Substance Designer and Painter, Adobe Photoshop and Illustrator.
3D and 2D asset creation for games, XR (Virtual Reality, Mixed Reality, Augmented Reality), and interactive applications in Unity and UE4, including high and low poly modeling/sculpting, PBR material and texture creation, VFX, rigging and animation. Photogrammetry/3D scan model and texture creation. Scan cleanup and optimization for 3D printing, games, XR, and interactive applications. 3D sculpting for 3D printing. Production and project management of games, XR, and interactive applications. Consulting and instruction in game development fundamentals.
Leveraging the power of 3D scanning, photogrammetry technologies, 3D printing and custom 3D design for education, culture, business, and entertainment. Creating scanned and custom 3D content for print, XR, web and game applications. Developing and documenting new workflows to convert high poly assets into optimized, XR ready assets. Custom sculpting and adapting 3D designs into printable formats for 3D printing in multiple materials.
3D/PBR asset pipeline for VR in Unity 3D. Sculpting, and modeling high and low poly meshes, retopology, hard surface animation, UV unwrapping, and lightmapping in Blender 3D from reference. PBR material design, paint, setup, baking, and export of PBR texture sets in Substance Designer and Painter for Unity 3D VR project. Texture and graphic editing and creation in Adobe Photoshop. Asset source control in Git. Asset import, asset setup, material creation, and level editing in Unity 3D.
Full 3D asset pipeline for VR in Unreal Engine 4. Modeling and exporting high and low poly meshes, unwrapping, lightmapping, modeling LODs and collision meshes in Blender 3D from concept. PBR material creation in Substance B2M, Designer, and Painter for PBR materials in UE4. Digital paint, image editing , vector illustration in Adobe Photoshop and Illustrator. Design, paint, setup, bake, and export of PBR texture sets in Designer and Painter for UE4. Asset source control in Perforce. Asset import, asset setup, material creation, level design and editing in UE4. Team documentation, instructional videos, animated .gifs, graphics, slides, and a wiki-style knowledge base in Confluence. Interim art team management with JIRA. Youtube tutorial development, recording and writing.
Game asset 3D modeling and texture; rigging and animation; lighting, rendering and compositing. 3D print modeling. Digital painting, vector illustration and image editing for UI, logos, graphics and web design. 2D and 3D game asset creation for indie video game asset shop HyperbeamGraphics.com. C# scripting and full pipeline indie game creation for 4 self-published Unity games. Documentation and level design for Unity game Cats Overcome. Modeling and texturing 3D environment assets; level construction; UI and promotional digital painting, vector illustration and image editing; rendering and compositing for XBLIG game Cockroaches vs. Cleaners. Modeling and texturing 3D assets for 2D isometric medieval environment; lighting, rendering and compositing; digital painting and vector illustration; web layout for PC game Domitus.