Laurie Annis
Laurie Annis
3D Game Artist
Mesa, AZ, United States of America

Summary

2D and 3D digital artist specializing in video game assets, Blender, UE4, Unity 3D, Substance Designer and Painter, Adobe Photoshop and Illustrator.

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Skills

Game Asset ModelingMaterial CreationPBR TexturingLow Poly ModelingHigh Poly ModelingTiling TexturesHard Surface ModelingOrganic ModelingGraphicsImage EditingDigital PaintingVector IllustrationLevel Design

Software proficiency

Blender
Blender
Illustrator
Illustrator
Photoshop
Photoshop
Substance Painter
Substance Painter
Substance Designer
Substance Designer
Unreal Engine
Unreal Engine
Unity
Unity

Reel

Productions

  • Header
    • Video Game
      Hypatia
    • Year
      2017
    • Role
      3D Artist, Interim Art Lead
    • Company
      TimefireVR

Experience

  • Lead 3D/XR Artist at Stax3D
    Gilbert, United States of America
    April 2018 - Present

    Leveraging the power of 3D scanning, photogrammetry technologies, 3D printing and custom 3D design for education, culture, business, and entertainment. Creating scanned and custom 3D content for print, XR, web and game applications.

  • 3D Modeler at ImmTeach
    Goodyear, United States of America
    November 2017 - February 2018

    3D/PBR asset pipeline for VR in Unity 3D. Sculpting, and modeling high and low poly meshes, retopology, hard surface animation, UV unwrapping, and lightmapping in Blender 3D from reference. PBR material design, paint, setup, baking, and export of PBR texture sets in Substance Designer and Painter for Unity 3D VR project. Texture and graphic editing and creation in Adobe Photoshop. Asset source control in Git. Asset import, asset setup, material creation, and level editing in Unity 3D.

  • 3D Artist, Interim Art Lead at TimefireVR
    Scottsdale, United States of America
    February 2016 - July 2017

    Full 3D asset pipeline for VR in Unreal Engine 4. Modeling and exporting high and low poly meshes, unwrapping, lightmapping, modeling LODs and collision meshes in Blender 3D from concept. PBR material creation in Substance B2M, Designer, and Painter for PBR materials in UE4. Digital paint, image editing , vector illustration in Adobe Photoshop and Illustrator. Design, paint, setup, bake, and export of PBR texture sets in Designer and Painter for UE4. Asset source control in Perforce. Asset import, asset setup, material creation, level design and editing in UE4. Team documentation, instructional videos, animated .gifs, graphics, slides, and a wiki-style knowledge base in Confluence. Interim art team management with JIRA. Youtube tutorial development, recording and writing.

  • Freelance Artist, Various Projects at Freelance
    January 1996 - January 2016

    Game asset 3D modeling and texture; rigging and animation; lighting, rendering and compositing. 3D print modeling. Digital painting, vector illustration and image editing for UI, logos, graphics and web design. 2D and 3D game asset creation for indie video game asset shop HyperbeamGraphics.com. C# scripting and full pipeline indie game creation for 4 self-published Unity games. Documentation and level design for Unity game Cats Overcome. Modeling and texturing 3D environment assets; level construction; UI and promotional digital painting, vector illustration and image editing; rendering and compositing for XBLIG game Cockroaches vs. Cleaners. Modeling and texturing 3D assets for 2D isometric medieval environment; lighting, rendering and compositing; digital painting and vector illustration; web layout for PC game Domitus.